Nashi's Game Dev Portfolio

Cardest Dungeon

Cardest Dungeon

Developed during my first year as a Games Engineering student as part of the Game Lab I course with my partner Yannik Stamm in Unity. In the game you collect cards to become stronger while also collecting map pieces to rearrange the dungeon.
Playable in browser and downloadable here
Trailer available here

Wire Generator Plugin

Wire Generator Plugin

In the second year I developed a plugin for the upcoming game Electrified by 4Hats. With this Unity plugin you can create a wire/pipe object that finds the best path between start and end point and circumvents obstacles.
Trailer can be viewed here

Game Lab III

Game Lab III Project

Currently I'm working on a Falling Sand type game as my Game Lab III project. It is build from scratch using my own engine, written in C++.

Dino Feeding Simulator

Dino Feeding Simulator

Developed at the Franken Game Jam 2022 in a few hours as a joke to show first semester students a bit of programming while they did all the art. A 2D Jump 'n' Run game with two levels where the player needs to collect meat or plants as food for different dinosaurs since the topic of the Game Jam was "Two Worlds".
Available to download here

DinoFeedingSimulator

Dino Feeding Simulator 2

Developed as a sequel to 2022's Game Jam submission, Dino Feeding Simulator 2 changed from a side-view to a top-down-view. The player explores the randomly generated map in the search for food to give to Dinosaurs. Since the topic was "Give and Take", the dinos can then be put to work and produce resources, which can be used to "buy" additional dinosaurs and upgrade the player's house. Originally the game was intended to be limited, but since there was no time for balancing, the player can practically increase the map size about 50.000 times. All assets were made during the Game Jam, including sounds ands music.
It can be played and downloaded here

Steal The Viking Cheese

Steal The Viking Cheese

During the "Second Level Game Jam" hosted by our Professor Sebastian von Mammen, I helped continue working on a Game Lab I project of a fellow student. Steal The Viking Cheese is a in Unreal Engine 5 developed game where the player has to throw a barrel at vikings and survive endless waves. I implemented a story/tutorial mode during the Game Jam.

Kalos

Kalos

In the summer semester of 2023 (my fourth semester) with the help of four design/media communication studends we developed Kalos, a 3D story-driven adventure game set in a fantasy world where the god Kalos asks the player for help on a quest to retrieve items. The player can influence the outcome of the story by choosing different dialogue options and to pray to other gods for help. The game features cutscenes with voice acting. Unfortunately it wasn't finished on time, so the choices don't have the desired impact on the ending.
The trailer can be viewed here

Game Lab I Report

This paper is about the development process of the video game “Cardest Dungeon”. In this paper we list our inspirations. It gives valuable insight in our development process and design choices as well. We also review game mechanics, implemented and discarded ones.

Game Lab II Report

This paper describes the motivation of the development process of the Unity[1] Plugin "Wire Generator". In it we list our inspirations, it gives valuable insight in technical difficulties and design choices. We will also review requirements, the ones we met and the ones we would have liked to meet.


Dino Feeding Simulator Online

Dino Feeding Simulator Online

Over the Christmas break 2023 I was bored and decided to make an idle clicker game like Cookie Clicker. It's about dinosaurs (like many other of my projects) and their poo. The more dinosaurs the player has, the more poo they produce. There are several upgrades which increase production as well as research projects that unlock mini-game that run in the same window. Multiplayer features might be added in the future, depending on my boredom.
It is hosted on the same server as this website and saves the game state in the HTML5 local storage of the browser. It can be played here

About Me

Hi my name is Linda Rogner (she/her), I'm a game developer.


CV

  • 2014 - 2021

    Work in an IT Helpdesk

    I used to work full time at the IT Helpdesk at Cancom NSG ICT GmbH in Nuremberg.

  • 2021 - Present

    Games Engineering B.Sc.

    2021 I started my Games Engineering studies. It was a close call between this and horticultural science.

Extracurricular Activities

  • Board Game Nights

    Since September 2023 I'm hosting a bi-weekly board game night at my University. I'm in charge of announcing the date and time and ordering Pizza. For the latter I'm working on an improved version of a peer's PizzaBot service that allocates pizza slices to everyone interested.

  • Film Club Würzburg

    I'm a member of the Film Club Würzburg. As a part of the unifilm network every tuesday we're showing a movie in a lecture hall. Every semester we gather up and decide which movies to show. We (the members) have no fixed duties but most of the time I'm in charge of checkout or assembling the equipment.

Technical Skills

Unity

Unreal

C++

C#

Blender

RPG Maker 2000

HTML

CSS

JavaScript

PHP

SQL

Microsoft Excel 😎


Contact Me

hello@nashi.wtf

Würzburg, GER


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